Designing a Snake and Ladder Game

Table Of Content
- Design Snake and Ladders
- Introduction
- Step 1: Player Entity
- Key Responsibilities:
- Step 2: Dice Entity
- Key Responsibilities:
- Step 3: Board Entity
- Key Responsibilities:
- Step 4: Game Entity
- Key Responsibilities:
- Step 5: Main Class
- Key Responsibilities:
- Sample Game Output
- Conclusion
- Key Takeaways:
- Future Enhancements:
Design Snake and Ladders
Introduction
In this post, we will walk through the system design of the classic Snake and Ladder game implemented in Java. The game is a turn-based race to reach the final position on a board (position 100), where players roll a dice and move their token accordingly. Along the way, snakes and ladders either pull players back or help them advance.
The primary challenge is to structure the design in a way that simulates this randomness and the interactions between different entities (players, board, dice) while maintaining simplicity. We'll also ensure that the player interaction is clear, including dice rolls and player movements.
By the end of this post, you'll have a working understanding of the code structure and key components, which include:
- Dice: A class that simulates rolling a 6-sided dice.
- Board: A representation of the game board with snakes and ladders.
- Player: Each player’s position is tracked as they navigate the board.
- Game: The core logic that manages player turns, moves, and win conditions.
We'll walk through the project file by file, explaining the purpose and function of each one. Let's get started!
Step 1: Player Entity
The Player
entity represents a single player in the Snake and Ladder game. Each player needs to track their position on the board and have a name for identification during gameplay. In addition, players will move based on dice rolls and be affected by snakes and ladders.
Key Responsibilities:
- Name: Uniquely identifies the player.
- Position: Keeps track of the player's current location on the board.
- Move: Updates the player's position based on the dice roll and handles snakes and ladders if applicable.
In a multiplayer game, several Player
objects will be created and passed into the game logic.
Here's how the Player
class is implemented:
package entities;
public class Player {
private String name;
private int pos;
// Constructor to initialize player with a name and set starting position to 0
public Player(String name) {
this.name = name;
this.pos = 0;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getPos() {
return pos;
}
public void setPos(int pos) {
this.pos = pos;
}
}
Step 2: Dice Entity
The Dice
entity simulates the rolling of a standard 6-sided die. This class is crucial for determining how many spaces a player moves during their turn. The randomness of the dice roll adds an element of chance to the game, making it unpredictable and exciting.
Key Responsibilities:
- Roll Dice: Generates a random number between 1 and 6 to simulate a dice roll.
The Dice
class will have a method to perform the roll, which returns the result of the dice throw.
Here's how the Dice
class is implemented:
package entities;
import java.util.Random;
public class Dice {
private Random random;
// Constructor to initialize Random object
public Dice() {
random = new Random();
}
// Method to roll the dice
public int rollDice() {
return random.nextInt(6) + 1; // Generates a random number between 1 and 6
}
}
Step 3: Board Entity
The Board
entity represents the playing field for the Snake and Ladder game. It contains the positions of snakes and ladders, allowing players to interact with these elements as they move through the game.
Key Responsibilities:
- Snakes: Maps starting positions to ending positions for snakes. Landing on a snake pulls the player back.
- Ladders: Maps starting positions to ending positions for ladders. Landing on a ladder boosts the player forward.
The Board
class is constructed using two HashMap
objects, one for snakes and one for ladders.
Here's how the Board
class is implemented:
package entities;
import java.util.HashMap;
public class Board {
private HashMap<Integer, Integer> snakes;
private HashMap<Integer, Integer> ladders;
// Constructor to initialize snakes and ladders
public Board(HashMap<Integer, Integer> snakes, HashMap<Integer, Integer> ladders) {
this.snakes = snakes;
this.ladders = ladders;
}
// Getter for snakes
public HashMap<Integer, Integer> getSnakes() {
return snakes;
}
public void setSnakes(HashMap<Integer, Integer> snakes) {
this.snakes = snakes;
}
// Getter for ladders
public HashMap<Integer, Integer> getLadders() {
return ladders;
}
public void setLadders(HashMap<Integer, Integer> ladders) {
this.ladders = ladders;
}
}
Step 4: Game Entity
The Game
entity orchestrates the flow of the Snake and Ladder game, integrating the Board
, Dice
, and Player
entities. It manages player turns, checks for winning conditions, and updates player positions based on dice rolls and interactions with snakes and ladders.
Key Responsibilities:
- Manage Players: Keeps track of all players and whose turn it is.
- Game Logic: Handles the rules for moving players, including rolling the dice, checking for snakes and ladders, and determining when a player wins.
- Game State: Maintains the state of the game, including whether it is over.
The Game
class encapsulates the entire game logic, ensuring that players interact with the board according to the rules.
Here's how the Game
class is implemented:
package entities;
import java.util.List;
public class Game {
private Board board;
private Dice dice;
private List<Player> players;
private int currentPlayerIndex;
private boolean isGameOver;
// Constructor to initialize the game components
public Game(Board board, Dice dice, List<Player> players) {
this.board = board;
this.dice = dice;
this.players = players;
this.currentPlayerIndex = 0;
this.isGameOver = false;
}
// Check if the game is over
public boolean isGameOver() {
return isGameOver;
}
// Set the game over state
public void setGameOver(boolean isGameOver) {
this.isGameOver = isGameOver;
}
// Manage a player's turn
public void playerTurn() {
if (isGameOver) return;
Player currentPlayer = players.get(currentPlayerIndex);
int initialPosition = currentPlayer.getPos();
int diceRoll = dice.rollDice();
int newPos = initialPosition + diceRoll;
// Check for snakes
if (board.getSnakes().containsKey(newPos)) {
newPos = board.getSnakes().get(newPos);
}
// Check for ladders
if (board.getLadders().containsKey(newPos)) {
newPos = board.getLadders().get(newPos);
}
// Prevent moving past position 100
if (newPos > 100) newPos = initialPosition;
currentPlayer.setPos(newPos);
System.out.println(currentPlayer.getName() + " rolled a " + diceRoll + " and moved from " + initialPosition + " to " + newPos);
// Check for a win
if (newPos == 100) {
System.out.println(currentPlayer.getName() + " wins the game!");
isGameOver = true;
return;
}
// Move to the next player
currentPlayerIndex = (currentPlayerIndex + 1) % players.size();
}
}
Step 5: Main Class
The Main
class serves as the entry point for the Snake and Ladder game. It initializes the game components, sets up players, and starts the game loop, allowing players to take turns until one of them wins.
Key Responsibilities:
- Initialize Game Components: Creates instances of the
Board
,Dice
, andPlayer
entities. - Game Loop: Manages the turns of the players, repeatedly invoking the player's turn method until the game is won.
Here's how the Main
class is implemented:
import entities.Board;
import entities.Dice;
import entities.Game;
import entities.Player;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
public class Main {
public static void main(String[] args) {
// Create snakes and ladders positions
HashMap<Integer, Integer> snakes = new HashMap<>();
snakes.put(17, 7);
snakes.put(54, 34);
snakes.put(62, 19);
snakes.put(64, 60);
snakes.put(87, 24);
snakes.put(93, 73);
snakes.put(95, 75);
snakes.put(98, 79);
HashMap<Integer, Integer> ladders = new HashMap<>();
ladders.put(3, 22);
ladders.put(5, 8);
ladders.put(11, 26);
ladders.put(20, 29);
ladders.put(27, 1);
ladders.put(39, 45);
ladders.put(50, 91);
ladders.put(70, 92);
// Initialize the board with snakes and ladders
Board board = new Board(snakes, ladders);
Dice dice = new Dice();
// Create a list of players
List<Player> players = new ArrayList<>();
players.add(new Player("Alice"));
players.add(new Player("Bob"));
// Initialize the game
Game game = new Game(board, dice, players);
// Game loop
while (!game.isGameOver()) {
game.playerTurn();
}
}
}
Sample Game Output
During a session of the Snake and Ladder game, the following moves were recorded:
- Alice rolled a 3 and moved from 0 to 22
- Bob rolled a 5 and moved from 0 to 5
- Alice rolled a 6 and moved from 22 to 28
- Bob rolled a 1 and moved from 5 to 6
- .... so on
- Alice rolled a 2 and moved from 98 to 100
- Alice wins the game!
Conclusion
In this blog post, we have designed and implemented a simple yet engaging Snake and Ladder game using Java.
Key Takeaways:
- Modular Design: By breaking down the game into distinct entities (
Player
,Dice
,Board
, andGame
), we created a modular and maintainable codebase. This structure allows for easy enhancements and debugging. - Game Logic: The game logic is encapsulated within the
Game
class, managing player turns, interactions with snakes and ladders, and determining when a player wins. - User Experience: The game provides a straightforward and enjoyable experience, where players can roll the dice and navigate the board while encountering snakes and ladders that influence their progress.
Future Enhancements:
- Multiple Players: Expand the player setup to allow for more than two players.
- Graphical User Interface (GUI): Implement a GUI for a more interactive experience.
- Scoreboard: Add a scoring system to keep track of player scores across multiple games.
- Customizable Rules: Allow players to customize the positions of snakes and ladders or modify game rules.
This Snake and Ladder game serves as a practical example of system design principles and Java programming concepts. By following the steps outlined in this blog, you can gain insights into building your own game systems and enhance your understanding of software design.
Thank you for reading! We hope this project inspires you to explore further into game development and system design. Happy coding!